﻿using static CyberU;
using static CyberU.UI;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;

public class AddLink : NodeOperation
{
    public void Awake()
    {
        base.Awake();
        clicker.Add(() =>
        {
            // node.isAddingLink = true;
            node.graph.isAddingLink = true;
        });
        
    }
}